World of Light is driven by the new Spirit system, which lets Nintendo bring in even more characters – including some true deep cuts – as RPG-style stickers. Starting with just Kirby you’ll have to fight your way through various challenges to unlock new characters – though unlocking them here doesn’t give you access to them in the rest of the game, and vice versa. It helps that there’s a similarly gradual process to unlocking playable fighters in the new single-player campaign, World of Light. It helps that all the stages are there from the start at least, which should help take the edge off the grind of unlocking your favourite fighter. Smash veterans may resent not having access to all of their favourites from the get-go, but for new players (or rusty returners) the gentle on-boarding is a vital way to ease you into the roster, letting you get to grips with the various characters before it ever becomes totally overwhelming. Ultimate really does live up to its name in that sense, including every single fighter and stage ever featured in the series – with various alternate costumes and stage versions – to satisfy Smash fans of every generation. Textures are more detailed, especially on character models, while take a close look at most of the stages and you’ll spot a lot more going on in the background than before.īut equally, this isn’t simply a straight-up Wii U port – or if it is, it’s also a port of the 3DS, Wii, Gamecube, and N64 versions. It’s not totally unchanged though, with a few graphical boosts to make the most of the Switch hardware. It’s clear that Ultimate hasn’t been built entirely from scratch, and has instead taken the Wii U game’s engine as a starting point. The answer, in predictable Nintendo fashion, is a bit of both. for Switch would be whether we should expect a brand new game built for the console from the ground up, or a simpler port of the most recent Wii U and 3DS versions of the game. Prior to its reveal, most of the discussion and debate around Smash Bros.
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